#ifndef TEXTUREINFO_H
#define TEXTUREINFO_H
#include "StompedReality/Base.h"
#include "StompedReality/Core.h"
namespace StompedReality
{
namespace Asset
{
struct DLL_EXPORT TextureInfo
{
  StompedReality::ID glBinding;
  int width;
  int height;
  bool global;
  TextureInfo ( )
  {
    this->glBinding = 0;
    this->width = 0;
    this->height = 0;
    this->global = 0;
  }

};
}
}
#endif // TEXTUREINFO_H
